Archive for January, 2008

Jan
9

Pollockesque

Prints due today for VE… big changes to my processing stuff since last time.

Set the code up so that it groups the audio input into 4 groups, from lowest tones to highest. It then creates a bunch of “agents,” each assigned one of the four groups, and it has different behaviors based upon which group it belongs to.



They really don’t work in realtime yet, so my plan is to build an interim step, crunching the sound data and outputting it to an XML file, and then I can read it back frame by frame to render it out, and then I’ll be able to produce a movie of it… so look for that in the next week or so!