Archive for the ‘RIT’ Category

Feb
27

GRAVmarbler

It’s my second VE project, my first foray into the wild and woolly world of Flash Media Server.

Big learning curve, learned a ton. I think it has potential to be a good portfolio piece, but it’s gonna need some serious retooling.

So, for the time being, to finish up my last winter quarter at RIT:
GRAVmarbler || case study

Feb
22

gravMarbler test

Well, we’re in rapid development mode here… finally have turn handling working here. It’s very blackbox right now, skinning and prettying up will be coming in the next few days.

gravMarbler communication prototype

Jan
9

Pollockesque

Prints due today for VE… big changes to my processing stuff since last time.

Set the code up so that it groups the audio input into 4 groups, from lowest tones to highest. It then creates a bunch of “agents,” each assigned one of the four groups, and it has different behaviors based upon which group it belongs to.



They really don’t work in realtime yet, so my plan is to build an interim step, crunching the sound data and outputting it to an XML file, and then I can read it back frame by frame to render it out, and then I’ll be able to produce a movie of it… so look for that in the next week or so!

Dec
16

Snowflake

What I was working on in lab this week… seasonal as well: Snowflake

processing snowflake

Right now it’s random… the feathery bits were inspired by Jared Tarbell’s Substrate. The intent was to tie it into audio analysis. It was also suggested to try to tie it into Processing’s 3D engine, but from research it looks like that won’t be doable in real-time – it will require storing every bit of drawing and redrawing it every frame, which will get ridiculous.

Dec
9

Neon Grubs

Neon Grubs

More playing with Processing, leapfrogging off what I did earlier – it’s a bit geometric and straight yet, not as organic as I want to go, but it’s a start – next I’m going to introduce angles, rotation, trig, that sort of business
Neon Grubs

Dec
5

Processing, Day 1

Today I started experimenting with Processing…

Did a quick test, creating a number of “agents” and making them move around and interact with each other.

Check it out!

Nov
14

Velos, round 1…

Well, it’s been a mighty push… and it’s not nearly there yet. Many roadblocks overcome but many more found… all the same, here’s your first look at Velos. Enjoy.

Velos

Nov
7

WhaAAHH! (etch-resist)

etch resist on my arms

It’s Week 10, so I’ve been pretty solidly stressed-out and at wit’s-end for a while now, but I was in an oddly good mood this afternoon/evening… anyway, finishing up my final metals project, and wanted to do some etching – my experience with metals is limited (though it’s been a great quarter learning)… and etching sounds cool, my exposure to it is pretty much limited to the special features on the Lord of the Rings DVDs talking about how all that amazing stuff was made.

So I was painting on etch-resist in class tonight, and scratching it off where I want the acid to etch… so of course I got etch resist all over my arms.

WhaAAHH!

More to come later.

Nov
6

A Noir Interaction

Final project for Adam… been working on it for a while, it’s due in a week, but I wanted to make a little splash with it here. It’s a game site, advertising a fictitious Maltese Falcon game. It’s supposed to be an experiential site, where you can move around the office of investigator Sam Spade.

The only problem being that at this point I’m running out of time. I’m cutting back like crazy – cutting out parts of the office to explore, cutting interactions, cutting takeaways… so it’s starting to look a bit trim. And I’m still kinda concerned about getting it done.

Maltese falcon Sam Spade scene

Click for a full-view of the comp.

Anyway, just throwing this out there. Check back in a week or so to see the real thing!

Nov
3

A Swashing Buckle

Running a bit behind, been busy working and not updating my blog. However, having a crisis of productivity, so I thought I’d post a little somethin-somethin up here – my belt buckle that I finished in Metals a few weeks back finally got a belt today. Check it out.

Pirate Belt Buckle